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Posts tagged "ngmoco"

EA staff leaves for Ngmoco Sweden

A few more Electronic Arts employees have jumped ship for Ngmoco's newest studio, in Sweden. After Ben Cousins (who formerly worked at EA's "EAsy" division) left to form Ngmoco Sweden, he's apparently been building a wishlist of various developers...

Ngmoco acquires Lionside, maker of sports games on Facebook

iPhone mobile game publisher Ngmoco has confirmed that it has acquired Lionside, the San Fransisco-based maker of social networking sports games on Facebook. Ngmoco is the maker of over 20 popular iPhone games, including Rolando and Rolando 2: Que...

Ngmoco acquires Lionside, maker of sports games on Facebook

iPhone mobile game publisher Ngmoco has confirmed that it has acquired Lionside, the San Fransisco-based maker of social networking sports games on Facebook. Ngmoco is the maker of over 20 popular iPhone games, including Rolando and Rolando 2: Que...

Ngmoco hires Ben Cousins, creates Ngmoco Sweden

Ngmoco has picked up former EA developer Ben Cousins, the man behind much of that company's free-to-play services at the EAsy division. He will establish a new studio under ngmoco called ngmoco Sweden, which will create games and content using ngm...

OpenFeint Gets Bought For $104 Million By Japanese Mobile Social Network Gree

Japanese company Gree which runs a mobile gaming social network yesterday revealed that it had purchased OpenFeint, which runs a very similar social network, for $104 million. The deal follows the $403 million acquisition of Ngmoco by another Japanese firm, DeNa, last October. However unlike that deal, Gree and OpenFeint will not be merging their...

Rolando and Rolando 2 updated with Retina Display, on sale now

Ngmoco has surprised us with some updates. Rolando and its sequel Rolando 2 have both been updated for the iPhone 4's Retina Display and have had a few bug issues fixed. To celebrate the update, they're both on sale for just US$0.99. Either one of...

Interview: Ngmoco’s We Rule after a year on the App Store

Ngmoco's We Rule has arguably changed the App Store since its release. Before We Rule, the App Store was generally based on a rather traditional gaming model -- developers released games for a price, and customers paid or didn't pay based on that ...

Two new titles released by Ngmoco, Adventure Bay and Star Wars Imperial Academy

Neil Young and his company Ngmoco are running out of time to get all twenty new freemium products out that were promised earlier this year, but it looks like they're going to make a run at it anyway. Over the past weekend, Ngmoco released two brand ne...

DeNA May Have Gambled When It Paid $400MM for Ngmoco

Tuesday’s news that San Francisco-based iPhone game creator ngmoco had been snatched up for a rumored $400 million by Japanese game developer DeNA raised eyebrows for the sheer massiveness of the sum involved, but Stuart Dredge of Mobile Entertainment has broken down the numbers. As...

Deal documents show Ngmoco’s 50 million downloads, $10m losses in 2009

Stuart Dredge of MobileEntertainment did some digging into the paperwork behind the Ngmoco sale, and came back with some interesting figures about the company's financials. Turns out that rumored $403 million purchase price is true -- kind of. The dea...

Japanese game giant DeNA buys Ngmoco for $400M

Japanese gaming company DeNA has announced plans to purchase Ngmoco for a cool US$400 million. This purchase sets quite a precedent as it represents one of the highest amounts ever paid for an iPhone application development firm. DeNA sees the mobile...

DeNA Acquires Ngmoco For $400 Million, Expands to Android Devices

The rumor was going around since a few weeks, now it’s official: popular “iFunded” iPhone game developer ngmoco has been acquired by Japanese mobile giant DeNA. The deal was closed at around $400 million which, if I’m not mistaken, should be the biggest deal ever involving an iPhone developer. DeNA is Japan’s biggest and most...