Today Amazon launched an iPad-optimized Kindle Store web app. Visiting amazon.com/iPadKindleStore on the iPad will now take you to Amazon’s new web portal for buying ebooks from Apple’s tablet. Once you’ve logged into your Amazon account, you’ll be able to browse...Daily iPhone App: Spellcraft School of Magic
I'll be honest: I have come down with a pretty bad case of freemium ADD. Pocket Frogs was my first real freemium hookup on the iPhone (and it's still pretty great), but since then, I've made my way through a train of freemium games, including We R...
You’re the Pundit: Is in-app purchasing out of control?
When it comes to forecasting the next big thing, we turn to our secret weapon: the TUAW braintrust. We put the question to you and let you have your go at it. Today's topic is in-app purchasing, or IAP for short.
We've been having a house debate re...
Daily Update for September 23, 2011
It's the TUAW Daily Update, your source for Apple news in a convenient audio format. You'll get all the top Apple stories of the day in three to five minutes, which is perfect for a quick review of what's happening in the Apple world.
You can li...
Developers bemoan trouble with in-app purchases
Twitter was buzzing this morning about a problem with Apple's in-app purchasing system. According to the comments, Apple's receipt verification system is down and developers are losing potential sales. An unconfirmed report from Engadget suggests,...
Report: In-app purchases a strong source of iOS app revenue
iOS app developers who are looking to make big bucks on the App Store should consider using the in-app purchase model, according to a recently published study from Distimo. In-app purchases are a huge source of revenue, accounting for a whopping 7...
The App Store hurtles toward a freemium-focused future
If you're looking for the key to making money on the App Store for Apple's iOS devices, a new report from Distimo suggests that in-app purchases are what you should be watching. In-app purchases now account for 72 percent of App Store revenue.
Freemium items may make money for devs, but aren’t kept by consumers
The developers behind the iOS game Hungry Shark recently released some statistics showing just how powerful the freemium model (in which customers download an app or game for free, and then support it with in-app purchases) can be. While the game ...
Two-thirds of in-app game buys have fleeting value
Most of the money people spend within mobile games is on "consumable" items that have no lasting value once used. The most popular form of that is "premium" currency, which allows users to buy their way into advancing faster in a game, according to Flurry.


