You probably didn’t have a hankering to build Minecraft worlds on your Apple TV, and Microsoft has quietly acknowledged that reality. The company recently started notifying players that it had stopped updating and supporting the Apple TV version of the game on September 24th in order to “reallocate resources to the platforms that our players use the most.” To phrase it differently, there weren’t enough people playing to justify the investment. The game will continue to work, including Marketplace purchases, but you won’t see new features. It’s not available in the App Store, either.
Via: The Verge
Source: Mac-Interactive (Twitter)
Apple’s move to deprecate OpenGL in favour of its own powerful Metal technologies caused the usual suspects to say the move would kill gaming on the Mac. They were wrong, at least according to the people behind The Elder Scrolls Online.
Games developers heavy on Metal
Apple prepared for the move to Metal early on – when it did it chose a standards-compliant way to make it a little easier for developers to move to Metal.
That’s when Khronos introduced open-source tools to port Vulkan applications to Apple’s platforms in early 2018. (You can read an interview I conducted at that time with Khronos Group President Neil Trevett).
Trevett told me that this support would let developers “bring their Vulkan-based applications to macOS and iOS with very little or no re-writing of the GPU compute and rendering functionality.”
Higher specs, higher performance
This appears to be the
Continue reading “Elder Scrolls Online will move to Metal from OpenGL”
As I’m surrounded by software engineers in a conference room with no natural light, playing augmented reality games on an iPhone, I forget for a second that I’m in Seattle visiting Facebook. Not Amazon or Microsoft. Facebook, a company that’s evolved from a simple social network to a full-on technology behemoth. Here, inside the largest engineering hub outside its Menlo Park headquarters, Facebook says people are working on many of the projects that will impact its 10-year roadmap and mission of “bringing the world closer together,” including Games, Groups, Messenger and, of course, ads. But I’m there to talk about one particular emerging technology that the company believes will be key to its future: augmented reality.
Netflix is bypassing App Store for its recurring subscription fees. Currently, Netflix pays a 30 percent cut of first-year subscription fees to Apple and 15 percent for each recurring year. But now in 33 countries, TechCrunch reports that new or lapsed customers in places including Canada, Germany, Mexico and Poland will be asked to pay via mobile web rather than in-app. The streaming service did something similar on Android earlier this year.
Minecraft: Education Edition is heading to the iPad and educators will have access to it starting next month. The education version of the game launched in 2016 and Microsoft says there are now 35 million licensed users in 115 countries. “Minecraft: Education Edition on iPad unlocks new and intuitive ways of collaborating and sharing and has revolutionized the way our students and teachers explore curriculum and projects,” Kyriakos Koursaris, head of education technology for PaRK International School, said in a statement. “The features allow for deep and meaningful learning, and the values it promotes, from inclusivity to 21st century skills, empower everyone to use technology with extraordinary results,” said Koursaris.
We still don’t know what to make of Apple’s original content TV plans, but Deadline reports that the latest series in development is an adaptation of the 1981 Terry Gilliam film Time Bandits. While the movie is already a cult classic, the potential of a trip through history with six dwarves on the run from the Supreme Being seems like an idea that you can stretch to a full season or three. Gilliam will reportedly be a “non-writing executive partner,” so we’ll see if the new creative team can live up to our nostalgia.
Stealth horror game Hello Neighbor puts you at odds with the creepy next-door neighbor, tasking you with sneaking in to his house to find his secrets while you avoid getting found out. Just one day before the game is slated to launch on PS4 and Switch (it originally came out for Xbox and PC), it’s available on mobile platforms.
If you’re a gamer on a budget, you don’t have to drop hundreds of dollars on a console or $60 a pop on the latest triple-A titles. Chances are you already have a fantastic gaming machine in your pocket: your smartphone. While you won’t get the graphics of a high-end PC or the community of PSN, your phone can scratch that gaming itch for a fraction of the price.
The word “casual” has long been flung out as an insult on video-game forums and social media. It’s deployed to belittle the interests of people who enjoy more relaxing experiences than gritty shooters, strategy-rich online games or time-sucking RPGs. Unsurprisingly, it’s most often hurled at anyone who says they like mobile games.
For Voodoo, “casual” isn’t an insult. It’s a cash cow.
Pokémon Quest, a free-to-start RPG, was released for the Nintendo Switch back in May. Now, the game is available for both iOS and Android devices as well. You can download it from the App Store or the Google Play Store today, depending on your device.
Source: Pokemon Quest
Apple and Valve have been at an impasse for weeks over the release of Steam Link for iOS, but it looks like they might be closer to an arrangement… if not necessarily the one you’d hope for. TouchArcade has discovered that the latest beta test for Steam Link’s iOS edition removes purchasing from within the app. If you visit a game’s product page, the usual buying options are replaced with a notice that the content is “available for purchase from your PC.” You can use any existing funds in your wallet when you’re in the Steam Marketplace, but you can’t add funds.
Apple has revealed a redesigned Mac App Store at WWDC 2018, which takes clear design cues from the iOS version of the shop. You’ll notice right away that it now looks a lot like the one on your iPhone and iPad, featuring a “Discover” tab that will highlight a wide range of curated content, anything from “best apps” lists to tutorials and behind-the-scenes stories from developers. Ratings and reviews of applications are now front and center, too, while video previews are making its debut on the Mac App Store for the first time — that’s a feature that launched on iOS in 2014.
Lego is infusing its bricks with digital magic in a series of new augmented reality experiences using Apple’s updated ARKit 2. The Lego AR experiences, due out later this year, combine real-world Lego buildings with digital landscapes. Build a physical Lego structure, such as the Assembly Square building that appeared on-stage at Apple’s WWDC 2018 conference, and hold up a tablet or phone running the AR app to see the entire thing come to life. Streets appear at its base, alongside trees, grass, digital buildings, little Lego people and cars.
Apple has been flirting with augmented reality for a bit. Now, the company is ready to take it to the next level. ARKit 2.0 is just that. Apple even tapped Pixar for a special file format, USDZ. Cupertino’s plans for AR go beyond just file formats, though. Using the new Measure app, you can take full measurements of an object using nothing but your iPhone’s camera. Lowe’s and Mercedes are probably frothing at the mouth for this update. Senior Vice President Craig Federighi used it to measure his college suitcase and a photo of him as a baby.