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Posts tagged "freemium"

Camera+ Developer Provides Inside Look at App Store Success

iPhone photography app Camera+ recently crossed the 2 million copies sold mark. Developer taptaptap shared some info regarding the app's success to date, and also provided us an inside look into how the studio minimizes its funding requirements while also maximizing its development investment.

GDC 2011: Backflip Studios’ Boss Battles, Army of Darkness Defense, and more

Backflip Studios' Julian Farrior was here in attendance at GDC 2011 this week. His company has been doing quite well lately, and he tells me that they've recently hit 85 million downloads across all of their free apps, with over 23 million monthly...

Gameloft VP: ‘There is room for premium games at a premium price on the iPhone’

PocketGamer got to chat with Gameloft's vice president of worldwide publishing Gonzague de Vallois at last week's Mobile World Congress, and he paints a pretty grim picture for small developers and small games on the iPhone. When the platform first st...

DeNA and Rovio Mobile chat from LeWeb ’10 in Paris

Stuart Dredge over at MobileEntertainment is reporting live this week from Paris' LeWeb 2010 conference, and quite a few iPhone publishers and developers are in attendance and talking about Apple's platform and beyond. Of the most interest to us are pr...

Two new titles released by Ngmoco, Adventure Bay and Star Wars Imperial Academy

Neil Young and his company Ngmoco are running out of time to get all twenty new freemium products out that were promised earlier this year, but it looks like they're going to make a run at it anyway. Over the past weekend, Ngmoco released two brand ne...

Apple’s Mac App Store: Gateway for OS X Freemium?

In-app purchases on the iOS platform allowed free apps to become some of the best revenue-generators on the App Store. That kind of success can't have escaped Apple's notice, so might it open the floodgates for freemium on OS X with the Mac App Store?

Pocket Frogs hits 3 million downloads, 350k daily active users

NimbleBit developer Ian Marsh tweeted a link to a promotional infographic about popular app Pocket Frogs yesterday, and the title has apparently reached a whopping three million downloads in just ten weeks on the App Store. Daily active users have pea...

Capcom’s free-to-play Smurfs’ Village out-grossing Angry Birds

If you, like me, responded to the release of Smurfs' Village by saying, "Really? A freemium game from Capcom? Based on the Smurfs franchise?" then you probably want to rethink how the App Store works, because apparently it's a hit -- Smurfs' Village ha...

TUAW’s Daily App: Gun Bros

Freemium has earned kind of a bad name on the iPhone -- a lot of people see it as a nickle-and-dime kind of thing, where if you don't pay out a buck or two to the game every once in a while, you don't get to have a full-featured experience. But there...

Space Miner Blast and Trade Nations lead the freemium charge

Freemium isn't just for Ngmoco anymore -- the model of "free with in-app purchase" has been spreading across the App Store for a while, and because "free" opens up a developers' audience to so many more people. Here are two more titles that have taken...

Space Miner Goes Freemium With Space Miner Blast

To this day, Space Miner: Space Ore Bust is one of my favorite games for the iOS, and while I’ve been anxiously waiting for a sequel, I think I can make do with this: Venan Arcade has just announced the free-to-play spin-off title, Space Miner...

Ngmoco releases We City

Ngmoco has introduced its third title in the "We" series. We City arrives after We Rule and We Farm as the same kind of social simulation game. This time around, players will be building and creating their own cities, but other than the setting and th...