Reviewing the latest version of a yearly sports franchise game isn’t always something to look forward to. “It’s just like the Game Name 20xx you love, but now with one extra year on the date” can be hard to spin out into a full-length piece. Then again, persuading cynics like me to open our wallets again is probably an even tougher job from the developer’s side. I don’t envy the task in front of Lee Mather (the game director) and his team at Codemasters—luckily, F1 2018 is proof there’s genuinely a lot of thought going into that effort.
“It’s actually not the ideas that are the problem, it’s purely the time we have to create it,” explained Mather. “2015 was a tech establishing year [when the game moved to the new EGO engine]. The career added in 2016 was just the beginning, and we know where we