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Posts tagged "Development"

Tech transfers to developing world needed for sustainability

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App Developer Diary 5: Building on a Budget

Going behind-the-scenes of a real iPhone app’s development, in this installment I investigate several methods for cutting development costs and adding value to the game. I have to admit that I’m still working on the Game Design Document. Something which I thought would take only a few days has grown to incorporate minute details alongside gargantuan...

Sequel Pro 0.96 Released

Three months after Sequel Pro 0.95, the open source project team have released 0.96. The updated adds polish to the application, making working with it more and more pleasurable, if you can ever call working with databases pleasurable. They’ve also added some new core functionality and optimized the backend. To me this feels like more than...

Sketch Book Makes Designing iPhone Apps Easier

There’s a new tool available that’s designed to make life easier for iPhone developers, and its surprisingly low tech. It’s called the iPhone Application Sketch Book and it looks like just the thing to keep all those notes and inspirations about a new app idea all in one place. The spiral-bound book is around 8 1/2″...

iPhone Dev Sessions: Adding Analytics to Your App

Welcome to another episode of TheAppleBlog’s iPhone Dev Sessions. We left off with a drum app tutorial called Bickboxx. For this tutorial, we’re building off of the first Bickboxx project, so go back and finish it if you haven’t already. Or if you want to cheat, grab the Bickboxx code from Github. The Story The Boss is...

Smultron and Lingon Developer Hangs Up Hat

If you were to navigate to lingon.sourceforge.net or smultron.sourceforge.net today, you would see the following text on your screen: “Hi! First of all I’d like to thank you for your interest in my applications. But I have now come to a point where I don’t have the time to spend on the applications that they deserve so...

Namco’s iPhone division considering… Tekken?

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Actually, I'd play that. Namco recently announced that they were forming an Apple Games division to head up game development for Apple platforms like the...

Get your TUAW discount to the Voices That Matter: iPhone Developers Conference

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Addison-Wesley Professional, the publishers of many books on both Mac and iPhone development, is hosting the Voices That Matter: iPhone Developer's Conference October 17 and...

App Developer Diary Part 3: All in the Timing

Taking a genuine behind-the-scenes look at developing an app for iPhone, the latest installment finds this journalist-cum-game-designer hidden behind a mounting pile of paperwork and planning. Last time, we left off with me pondering the possibility of the project’s failure. I’ve moved on, though, and set aside my doubts, mainly because I need to focus on...

Apple Issues Developer Updates for iPhone 3.1, Snow Leopard Preview

Yesterday evening was a red-letter night for Apple developers, especially if you happened to have both Mac and iPhone developer accounts. That’s because Apple dropped new builds of both iPhone OS 3.1, and Snow Leopard, bringing it to version 10A411. Users with an iPhone developer account can head to Apple’s Developer Connection website and get...

iPhone Social Gaming Service Roundup

Like any gaming platform, the sustained success of the platform itself is driven by its users. Social gaming networks allow for increased user interaction and, in many ways, a more engaging gaming experience. On the Xbox, you have the Xbox Live service; the Playstation 3 features the Playstation Network; and the Wii features WiiConnect24. So...

Scoreloop introduces Scoreloop Community for the iPhone

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We've talked about OpenFeint quite a few times on the site before (and even interviewed the creators), but while they're definitely...