Major iOS releases today: Macguffin’s Curse, Sketch Nation Studio, more
As is customary Thursdays, a bevy of great iOS releases debuted on the App Store today, including several we've been waiting for. Here's a sampling of what you'll find out there (all prices are USD):
If you just pick up one of these, MacGuffi...
Plants vs. Zombies updated with new mode
We haven't heard very much from PopCap on iOS lately. There was the Zuma's Revenge launch a little while ago, and before that was just the Bejeweled shakeup last year. So it's good to see the company is still working on the platform. The latest ev...
Spotify says iPad app is ‘in the works’
Spotify held an event in New York this week to make a "special announcement," and unfortunately, it wasn't about anything having to do with the streaming music service's long awaited iPad app. It was, instead, about some deal that they're making w...
Read It Later becomes Pocket, goes free for all
I know Read It Later as a very useful Firefox extension, similar to Instapaper, which allows users to save web content with just one click for later retrieval on smartphones, tablets, or the web. Previous to this, there were both free and pro vers...
iPhone case doubles as a Magna Doodle
I think this is great, and I assume that other "children of the '80s" will agree. The iFoolish is a silly name for an iPhone case that's actually got a working Magna Doodle on the back. Sure, they can't use the name, but that's a Magna Doodle all ...
Phil Hassey’s Anathema Mines renamed Dynamite Jack, gets a trailer
A little while ago at GDC, I sat down with Galcon creator Phil Hassey. He showed me a game he called Anathema Mines that was a stylish take on stealth action, with a fun mechanic of blowing up walls (as long as you could keep out of the reach of f...
OS X animations used to make abstract art
Emilio Gomariz is an artist who's used the window animations in OS X to create some pretty amazing abstract art. You can look at the YouTube videos to see just what he's done, but my favorite is the one above, called Twist Choreography. To creat...
Developing my first iPhone game: the inside story
Editor's Note: From time to time, TUAW does cover commercial apps developed by our staffers, although it is relatively rare for individuals to write about their own projects (with some notable exceptions). In this case, Mike's experience of his ap...

